define(["exports","./when-54c2dc71","./Check-6c0211bc","./Math-fc8cecf5","./Cartesian2-bddc1162","./Transforms-d07bb42c","./ComponentDatatype-6d99a1ee","./GeometryAttribute-be1a3386","./GeometryAttributes-4fcfcf40","./IndexDatatype-53503fee","./GeometryOffsetAttribute-7350d9af","./VertexFormat-7572c785","./CylinderGeometryLibrary-b0214ab1"],function(t,P,e,k,M,z,E,N,I,U,S,m,B){"use strict";var Y=new M.Cartesian2,Z=new M.Cartesian3,J=new M.Cartesian3,W=new M.Cartesian3,j=new M.Cartesian3;function u(t){var e=(t=P.defaultValue(t,P.defaultValue.EMPTY_OBJECT)).length,a=t.topRadius,r=t.bottomRadius,n=P.defaultValue(t.vertexFormat,m.VertexFormat.DEFAULT),o=P.defaultValue(t.slices,128);this._length=e,this._topRadius=a,this._bottomRadius=r,this._vertexFormat=m.VertexFormat.clone(n),this._slices=o,this._offsetAttribute=t.offsetAttribute,this._workerName="createCylinderGeometry"}u.packedLength=m.VertexFormat.packedLength+5,u.pack=function(t,e,a){return a=P.defaultValue(a,0),m.VertexFormat.pack(t._vertexFormat,e,a),a+=m.VertexFormat.packedLength,e[a++]=t._length,e[a++]=t._topRadius,e[a++]=t._bottomRadius,e[a++]=t._slices,e[a]=P.defaultValue(t._offsetAttribute,-1),e};var a,d=new m.VertexFormat,f={vertexFormat:d,length:void 0,topRadius:void 0,bottomRadius:void 0,slices:void 0,offsetAttribute:void 0};u.unpack=function(t,e,a){e=P.defaultValue(e,0);var r=m.VertexFormat.unpack(t,e,d);e+=m.VertexFormat.packedLength;var n=t[e++],o=t[e++],i=t[e++],s=t[e++],e=t[e];return P.defined(a)?(a._vertexFormat=m.VertexFormat.clone(r,a._vertexFormat),a._length=n,a._topRadius=o,a._bottomRadius=i,a._slices=s,a._offsetAttribute=-1===e?void 0:e,a):(f.length=n,f.topRadius=o,f.bottomRadius=i,f.slices=s,f.offsetAttribute=-1===e?void 0:e,new u(f))},u.createGeometry=function(t){var e=t._length,a=t._topRadius,r=t._bottomRadius,n=t._vertexFormat,o=t._slices;if(!(e<=0||a<0||r<0||0===a&&0===r)){var i=o+o,s=o+i,m=i+i,u=B.CylinderGeometryLibrary.computePositions(e,a,r,o,!0),d=n.st?new Float32Array(2*m):void 0,f=n.normal?new Float32Array(3*m):void 0,p=n.tangent?new Float32Array(3*m):void 0,y=n.bitangent?new Float32Array(3*m):void 0,c=n.normal||n.tangent||n.bitangent;if(c){var l=n.tangent||n.bitangent,b=0,v=0,A=0,g=Math.atan2(r-a,e),h=Z;h.z=Math.sin(g);for(var x=Math.cos(g),_=W,C=J,F=0;F