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807 lines
31 KiB
807 lines
31 KiB
// (c) Dean McNamee <dean@gmail.com>, 2013. |
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// |
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// https://github.com/deanm/omggif |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to |
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// deal in the Software without restriction, including without limitation the |
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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// sell copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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// IN THE SOFTWARE. |
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// |
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// omggif is a JavaScript implementation of a GIF 89a encoder and decoder, |
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// including animation and compression. It does not rely on any specific |
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// underlying system, so should run in the browser, Node, or Plask. |
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"use strict"; |
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function GifWriter(buf, width, height, gopts) { |
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var p = 0; |
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var gopts = gopts === undefined ? { } : gopts; |
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var loop_count = gopts.loop === undefined ? null : gopts.loop; |
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var global_palette = gopts.palette === undefined ? null : gopts.palette; |
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if (width <= 0 || height <= 0 || width > 65535 || height > 65535) |
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throw new Error("Width/Height invalid."); |
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function check_palette_and_num_colors(palette) { |
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var num_colors = palette.length; |
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if (num_colors < 2 || num_colors > 256 || num_colors & (num_colors-1)) { |
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throw new Error( |
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"Invalid code/color length, must be power of 2 and 2 .. 256."); |
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} |
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return num_colors; |
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} |
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// - Header. |
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buf[p++] = 0x47; buf[p++] = 0x49; buf[p++] = 0x46; // GIF |
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buf[p++] = 0x38; buf[p++] = 0x39; buf[p++] = 0x61; // 89a |
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// Handling of Global Color Table (palette) and background index. |
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var gp_num_colors_pow2 = 0; |
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var background = 0; |
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if (global_palette !== null) { |
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var gp_num_colors = check_palette_and_num_colors(global_palette); |
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while (gp_num_colors >>= 1) ++gp_num_colors_pow2; |
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gp_num_colors = 1 << gp_num_colors_pow2; |
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--gp_num_colors_pow2; |
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if (gopts.background !== undefined) { |
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background = gopts.background; |
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if (background >= gp_num_colors) |
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throw new Error("Background index out of range."); |
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// The GIF spec states that a background index of 0 should be ignored, so |
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// this is probably a mistake and you really want to set it to another |
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// slot in the palette. But actually in the end most browsers, etc end |
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// up ignoring this almost completely (including for dispose background). |
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if (background === 0) |
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throw new Error("Background index explicitly passed as 0."); |
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} |
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} |
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// - Logical Screen Descriptor. |
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// NOTE(deanm): w/h apparently ignored by implementations, but set anyway. |
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buf[p++] = width & 0xff; buf[p++] = width >> 8 & 0xff; |
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buf[p++] = height & 0xff; buf[p++] = height >> 8 & 0xff; |
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// NOTE: Indicates 0-bpp original color resolution (unused?). |
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buf[p++] = (global_palette !== null ? 0x80 : 0) | // Global Color Table Flag. |
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gp_num_colors_pow2; // NOTE: No sort flag (unused?). |
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buf[p++] = background; // Background Color Index. |
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buf[p++] = 0; // Pixel aspect ratio (unused?). |
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// - Global Color Table |
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if (global_palette !== null) { |
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for (var i = 0, il = global_palette.length; i < il; ++i) { |
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var rgb = global_palette[i]; |
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buf[p++] = rgb >> 16 & 0xff; |
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buf[p++] = rgb >> 8 & 0xff; |
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buf[p++] = rgb & 0xff; |
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} |
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} |
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if (loop_count !== null) { // Netscape block for looping. |
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if (loop_count < 0 || loop_count > 65535) |
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throw new Error("Loop count invalid.") |
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// Extension code, label, and length. |
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buf[p++] = 0x21; buf[p++] = 0xff; buf[p++] = 0x0b; |
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// NETSCAPE2.0 |
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buf[p++] = 0x4e; buf[p++] = 0x45; buf[p++] = 0x54; buf[p++] = 0x53; |
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buf[p++] = 0x43; buf[p++] = 0x41; buf[p++] = 0x50; buf[p++] = 0x45; |
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buf[p++] = 0x32; buf[p++] = 0x2e; buf[p++] = 0x30; |
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// Sub-block |
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buf[p++] = 0x03; buf[p++] = 0x01; |
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buf[p++] = loop_count & 0xff; buf[p++] = loop_count >> 8 & 0xff; |
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buf[p++] = 0x00; // Terminator. |
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} |
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var ended = false; |
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this.addFrame = function(x, y, w, h, indexed_pixels, opts) { |
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if (ended === true) { --p; ended = false; } // Un-end. |
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opts = opts === undefined ? { } : opts; |
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// TODO(deanm): Bounds check x, y. Do they need to be within the virtual |
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// canvas width/height, I imagine? |
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if (x < 0 || y < 0 || x > 65535 || y > 65535) |
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throw new Error("x/y invalid.") |
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if (w <= 0 || h <= 0 || w > 65535 || h > 65535) |
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throw new Error("Width/Height invalid.") |
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if (indexed_pixels.length < w * h) |
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throw new Error("Not enough pixels for the frame size."); |
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var using_local_palette = true; |
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var palette = opts.palette; |
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if (palette === undefined || palette === null) { |
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using_local_palette = false; |
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palette = global_palette; |
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} |
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if (palette === undefined || palette === null) |
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throw new Error("Must supply either a local or global palette."); |
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var num_colors = check_palette_and_num_colors(palette); |
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// Compute the min_code_size (power of 2), destroying num_colors. |
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var min_code_size = 0; |
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while (num_colors >>= 1) ++min_code_size; |
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num_colors = 1 << min_code_size; // Now we can easily get it back. |
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var delay = opts.delay === undefined ? 0 : opts.delay; |
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// From the spec: |
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// 0 - No disposal specified. The decoder is |
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// not required to take any action. |
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// 1 - Do not dispose. The graphic is to be left |
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// in place. |
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// 2 - Restore to background color. The area used by the |
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// graphic must be restored to the background color. |
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// 3 - Restore to previous. The decoder is required to |
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// restore the area overwritten by the graphic with |
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// what was there prior to rendering the graphic. |
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// 4-7 - To be defined. |
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// NOTE(deanm): Dispose background doesn't really work, apparently most |
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// browsers ignore the background palette index and clear to transparency. |
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var disposal = opts.disposal === undefined ? 0 : opts.disposal; |
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if (disposal < 0 || disposal > 3) // 4-7 is reserved. |
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throw new Error("Disposal out of range."); |
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var use_transparency = false; |
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var transparent_index = 0; |
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if (opts.transparent !== undefined && opts.transparent !== null) { |
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use_transparency = true; |
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transparent_index = opts.transparent; |
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if (transparent_index < 0 || transparent_index >= num_colors) |
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throw new Error("Transparent color index."); |
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} |
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if (disposal !== 0 || use_transparency || delay !== 0) { |
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// - Graphics Control Extension |
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buf[p++] = 0x21; buf[p++] = 0xf9; // Extension / Label. |
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buf[p++] = 4; // Byte size. |
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buf[p++] = disposal << 2 | (use_transparency === true ? 1 : 0); |
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buf[p++] = delay & 0xff; buf[p++] = delay >> 8 & 0xff; |
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buf[p++] = transparent_index; // Transparent color index. |
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buf[p++] = 0; // Block Terminator. |
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} |
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// - Image Descriptor |
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buf[p++] = 0x2c; // Image Seperator. |
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buf[p++] = x & 0xff; buf[p++] = x >> 8 & 0xff; // Left. |
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buf[p++] = y & 0xff; buf[p++] = y >> 8 & 0xff; // Top. |
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buf[p++] = w & 0xff; buf[p++] = w >> 8 & 0xff; |
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buf[p++] = h & 0xff; buf[p++] = h >> 8 & 0xff; |
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// NOTE: No sort flag (unused?). |
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// TODO(deanm): Support interlace. |
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buf[p++] = using_local_palette === true ? (0x80 | (min_code_size-1)) : 0; |
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// - Local Color Table |
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if (using_local_palette === true) { |
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for (var i = 0, il = palette.length; i < il; ++i) { |
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var rgb = palette[i]; |
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buf[p++] = rgb >> 16 & 0xff; |
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buf[p++] = rgb >> 8 & 0xff; |
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buf[p++] = rgb & 0xff; |
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} |
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} |
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p = GifWriterOutputLZWCodeStream( |
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buf, p, min_code_size < 2 ? 2 : min_code_size, indexed_pixels); |
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return p; |
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}; |
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this.end = function() { |
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if (ended === false) { |
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buf[p++] = 0x3b; // Trailer. |
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ended = true; |
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} |
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return p; |
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}; |
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this.getOutputBuffer = function() { return buf; }; |
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this.setOutputBuffer = function(v) { buf = v; }; |
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this.getOutputBufferPosition = function() { return p; }; |
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this.setOutputBufferPosition = function(v) { p = v; }; |
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} |
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// Main compression routine, palette indexes -> LZW code stream. |
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// |index_stream| must have at least one entry. |
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function GifWriterOutputLZWCodeStream(buf, p, min_code_size, index_stream) { |
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buf[p++] = min_code_size; |
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var cur_subblock = p++; // Pointing at the length field. |
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var clear_code = 1 << min_code_size; |
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var code_mask = clear_code - 1; |
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var eoi_code = clear_code + 1; |
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var next_code = eoi_code + 1; |
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var cur_code_size = min_code_size + 1; // Number of bits per code. |
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var cur_shift = 0; |
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// We have at most 12-bit codes, so we should have to hold a max of 19 |
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// bits here (and then we would write out). |
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var cur = 0; |
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function emit_bytes_to_buffer(bit_block_size) { |
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while (cur_shift >= bit_block_size) { |
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buf[p++] = cur & 0xff; |
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cur >>= 8; cur_shift -= 8; |
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if (p === cur_subblock + 256) { // Finished a subblock. |
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buf[cur_subblock] = 255; |
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cur_subblock = p++; |
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} |
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} |
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} |
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function emit_code(c) { |
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cur |= c << cur_shift; |
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cur_shift += cur_code_size; |
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emit_bytes_to_buffer(8); |
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} |
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// I am not an expert on the topic, and I don't want to write a thesis. |
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// However, it is good to outline here the basic algorithm and the few data |
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// structures and optimizations here that make this implementation fast. |
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// The basic idea behind LZW is to build a table of previously seen runs |
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// addressed by a short id (herein called output code). All data is |
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// referenced by a code, which represents one or more values from the |
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// original input stream. All input bytes can be referenced as the same |
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// value as an output code. So if you didn't want any compression, you |
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// could more or less just output the original bytes as codes (there are |
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// some details to this, but it is the idea). In order to achieve |
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// compression, values greater then the input range (codes can be up to |
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// 12-bit while input only 8-bit) represent a sequence of previously seen |
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// inputs. The decompressor is able to build the same mapping while |
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// decoding, so there is always a shared common knowledge between the |
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// encoding and decoder, which is also important for "timing" aspects like |
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// how to handle variable bit width code encoding. |
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// |
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// One obvious but very important consequence of the table system is there |
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// is always a unique id (at most 12-bits) to map the runs. 'A' might be |
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// 4, then 'AA' might be 10, 'AAA' 11, 'AAAA' 12, etc. This relationship |
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// can be used for an effecient lookup strategy for the code mapping. We |
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// need to know if a run has been seen before, and be able to map that run |
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// to the output code. Since we start with known unique ids (input bytes), |
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// and then from those build more unique ids (table entries), we can |
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// continue this chain (almost like a linked list) to always have small |
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// integer values that represent the current byte chains in the encoder. |
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// This means instead of tracking the input bytes (AAAABCD) to know our |
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// current state, we can track the table entry for AAAABC (it is guaranteed |
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// to exist by the nature of the algorithm) and the next character D. |
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// Therefor the tuple of (table_entry, byte) is guaranteed to also be |
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// unique. This allows us to create a simple lookup key for mapping input |
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// sequences to codes (table indices) without having to store or search |
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// any of the code sequences. So if 'AAAA' has a table entry of 12, the |
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// tuple of ('AAAA', K) for any input byte K will be unique, and can be our |
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// key. This leads to a integer value at most 20-bits, which can always |
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// fit in an SMI value and be used as a fast sparse array / object key. |
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// Output code for the current contents of the index buffer. |
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var ib_code = index_stream[0] & code_mask; // Load first input index. |
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var code_table = { }; // Key'd on our 20-bit "tuple". |
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emit_code(clear_code); // Spec says first code should be a clear code. |
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// First index already loaded, process the rest of the stream. |
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for (var i = 1, il = index_stream.length; i < il; ++i) { |
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var k = index_stream[i] & code_mask; |
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var cur_key = ib_code << 8 | k; // (prev, k) unique tuple. |
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var cur_code = code_table[cur_key]; // buffer + k. |
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// Check if we have to create a new code table entry. |
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if (cur_code === undefined) { // We don't have buffer + k. |
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// Emit index buffer (without k). |
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// This is an inline version of emit_code, because this is the core |
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// writing routine of the compressor (and V8 cannot inline emit_code |
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// because it is a closure here in a different context). Additionally |
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// we can call emit_byte_to_buffer less often, because we can have |
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// 30-bits (from our 31-bit signed SMI), and we know our codes will only |
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// be 12-bits, so can safely have 18-bits there without overflow. |
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// emit_code(ib_code); |
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cur |= ib_code << cur_shift; |
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cur_shift += cur_code_size; |
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while (cur_shift >= 8) { |
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buf[p++] = cur & 0xff; |
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cur >>= 8; cur_shift -= 8; |
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if (p === cur_subblock + 256) { // Finished a subblock. |
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buf[cur_subblock] = 255; |
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cur_subblock = p++; |
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} |
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} |
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if (next_code === 4096) { // Table full, need a clear. |
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emit_code(clear_code); |
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next_code = eoi_code + 1; |
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cur_code_size = min_code_size + 1; |
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code_table = { }; |
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} else { // Table not full, insert a new entry. |
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// Increase our variable bit code sizes if necessary. This is a bit |
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// tricky as it is based on "timing" between the encoding and |
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// decoder. From the encoders perspective this should happen after |
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// we've already emitted the index buffer and are about to create the |
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// first table entry that would overflow our current code bit size. |
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if (next_code >= (1 << cur_code_size)) ++cur_code_size; |
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code_table[cur_key] = next_code++; // Insert into code table. |
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} |
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ib_code = k; // Index buffer to single input k. |
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} else { |
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ib_code = cur_code; // Index buffer to sequence in code table. |
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} |
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} |
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emit_code(ib_code); // There will still be something in the index buffer. |
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emit_code(eoi_code); // End Of Information. |
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// Flush / finalize the sub-blocks stream to the buffer. |
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emit_bytes_to_buffer(1); |
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// Finish the sub-blocks, writing out any unfinished lengths and |
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// terminating with a sub-block of length 0. If we have already started |
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// but not yet used a sub-block it can just become the terminator. |
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if (cur_subblock + 1 === p) { // Started but unused. |
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buf[cur_subblock] = 0; |
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} else { // Started and used, write length and additional terminator block. |
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buf[cur_subblock] = p - cur_subblock - 1; |
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buf[p++] = 0; |
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} |
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return p; |
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} |
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function GifReader(buf) { |
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var p = 0; |
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// - Header (GIF87a or GIF89a). |
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if (buf[p++] !== 0x47 || buf[p++] !== 0x49 || buf[p++] !== 0x46 || |
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buf[p++] !== 0x38 || (buf[p++]+1 & 0xfd) !== 0x38 || buf[p++] !== 0x61) { |
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throw new Error("Invalid GIF 87a/89a header."); |
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} |
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// - Logical Screen Descriptor. |
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var width = buf[p++] | buf[p++] << 8; |
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var height = buf[p++] | buf[p++] << 8; |
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var pf0 = buf[p++]; // <Packed Fields>. |
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var global_palette_flag = pf0 >> 7; |
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var num_global_colors_pow2 = pf0 & 0x7; |
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var num_global_colors = 1 << (num_global_colors_pow2 + 1); |
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var background = buf[p++]; |
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buf[p++]; // Pixel aspect ratio (unused?). |
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var global_palette_offset = null; |
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var global_palette_size = null; |
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if (global_palette_flag) { |
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global_palette_offset = p; |
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global_palette_size = num_global_colors; |
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p += num_global_colors * 3; // Seek past palette. |
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} |
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var no_eof = true; |
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var frames = [ ]; |
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var delay = 0; |
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var transparent_index = null; |
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var disposal = 0; // 0 - No disposal specified. |
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var loop_count = null; |
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this.width = width; |
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this.height = height; |
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while (no_eof && p < buf.length) { |
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switch (buf[p++]) { |
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case 0x21: // Graphics Control Extension Block |
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switch (buf[p++]) { |
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case 0xff: // Application specific block |
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// Try if it's a Netscape block (with animation loop counter). |
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if (buf[p ] !== 0x0b || // 21 FF already read, check block size. |
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// NETSCAPE2.0 |
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buf[p+1 ] == 0x4e && buf[p+2 ] == 0x45 && buf[p+3 ] == 0x54 && |
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buf[p+4 ] == 0x53 && buf[p+5 ] == 0x43 && buf[p+6 ] == 0x41 && |
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buf[p+7 ] == 0x50 && buf[p+8 ] == 0x45 && buf[p+9 ] == 0x32 && |
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buf[p+10] == 0x2e && buf[p+11] == 0x30 && |
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// Sub-block |
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buf[p+12] == 0x03 && buf[p+13] == 0x01 && buf[p+16] == 0) { |
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p += 14; |
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loop_count = buf[p++] | buf[p++] << 8; |
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p++; // Skip terminator. |
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} else { // We don't know what it is, just try to get past it. |
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p += 12; |
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while (true) { // Seek through subblocks. |
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var block_size = buf[p++]; |
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// Bad block size (ex: undefined from an out of bounds read). |
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if (!(block_size >= 0)) throw Error("Invalid block size"); |
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if (block_size === 0) break; // 0 size is terminator |
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p += block_size; |
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} |
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} |
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break; |
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case 0xf9: // Graphics Control Extension |
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if (buf[p++] !== 0x4 || buf[p+4] !== 0) |
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throw new Error("Invalid graphics extension block."); |
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var pf1 = buf[p++]; |
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delay = buf[p++] | buf[p++] << 8; |
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transparent_index = buf[p++]; |
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if ((pf1 & 1) === 0) transparent_index = null; |
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disposal = pf1 >> 2 & 0x7; |
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p++; // Skip terminator. |
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break; |
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case 0xfe: // Comment Extension. |
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while (true) { // Seek through subblocks. |
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var block_size = buf[p++]; |
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// Bad block size (ex: undefined from an out of bounds read). |
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if (!(block_size >= 0)) throw Error("Invalid block size"); |
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if (block_size === 0) break; // 0 size is terminator |
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// console.log(buf.slice(p, p+block_size).toString('ascii')); |
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p += block_size; |
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} |
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break; |
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default: |
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throw new Error( |
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"Unknown graphic control label: 0x" + buf[p-1].toString(16)); |
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} |
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break; |
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case 0x2c: // Image Descriptor. |
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var x = buf[p++] | buf[p++] << 8; |
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var y = buf[p++] | buf[p++] << 8; |
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var w = buf[p++] | buf[p++] << 8; |
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var h = buf[p++] | buf[p++] << 8; |
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var pf2 = buf[p++]; |
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var local_palette_flag = pf2 >> 7; |
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var interlace_flag = pf2 >> 6 & 1; |
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var num_local_colors_pow2 = pf2 & 0x7; |
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var num_local_colors = 1 << (num_local_colors_pow2 + 1); |
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var palette_offset = global_palette_offset; |
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var palette_size = global_palette_size; |
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var has_local_palette = false; |
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if (local_palette_flag) { |
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var has_local_palette = true; |
|
palette_offset = p; // Override with local palette. |
|
palette_size = num_local_colors; |
|
p += num_local_colors * 3; // Seek past palette. |
|
} |
|
|
|
var data_offset = p; |
|
|
|
p++; // codesize |
|
while (true) { |
|
var block_size = buf[p++]; |
|
// Bad block size (ex: undefined from an out of bounds read). |
|
if (!(block_size >= 0)) throw Error("Invalid block size"); |
|
if (block_size === 0) break; // 0 size is terminator |
|
p += block_size; |
|
} |
|
|
|
frames.push({x: x, y: y, width: w, height: h, |
|
has_local_palette: has_local_palette, |
|
palette_offset: palette_offset, |
|
palette_size: palette_size, |
|
data_offset: data_offset, |
|
data_length: p - data_offset, |
|
transparent_index: transparent_index, |
|
interlaced: !!interlace_flag, |
|
delay: delay, |
|
disposal: disposal}); |
|
break; |
|
|
|
case 0x3b: // Trailer Marker (end of file). |
|
no_eof = false; |
|
break; |
|
|
|
default: |
|
throw new Error("Unknown gif block: 0x" + buf[p-1].toString(16)); |
|
break; |
|
} |
|
} |
|
|
|
this.numFrames = function() { |
|
return frames.length; |
|
}; |
|
|
|
this.loopCount = function() { |
|
return loop_count; |
|
}; |
|
|
|
this.frameInfo = function(frame_num) { |
|
if (frame_num < 0 || frame_num >= frames.length) |
|
throw new Error("Frame index out of range."); |
|
return frames[frame_num]; |
|
} |
|
|
|
this.decodeAndBlitFrameBGRA = function(frame_num, pixels) { |
|
var frame = this.frameInfo(frame_num); |
|
var num_pixels = frame.width * frame.height; |
|
var index_stream = new Uint8Array(num_pixels); // At most 8-bit indices. |
|
GifReaderLZWOutputIndexStream( |
|
buf, frame.data_offset, index_stream, num_pixels); |
|
var palette_offset = frame.palette_offset; |
|
|
|
// NOTE(deanm): It seems to be much faster to compare index to 256 than |
|
// to === null. Not sure why, but CompareStub_EQ_STRICT shows up high in |
|
// the profile, not sure if it's related to using a Uint8Array. |
|
var trans = frame.transparent_index; |
|
if (trans === null) trans = 256; |
|
|
|
// We are possibly just blitting to a portion of the entire frame. |
|
// That is a subrect within the framerect, so the additional pixels |
|
// must be skipped over after we finished a scanline. |
|
var framewidth = frame.width; |
|
var framestride = width - framewidth; |
|
var xleft = framewidth; // Number of subrect pixels left in scanline. |
|
|
|
// Output indicies of the top left and bottom right corners of the subrect. |
|
var opbeg = ((frame.y * width) + frame.x) * 4; |
|
var opend = ((frame.y + frame.height) * width + frame.x) * 4; |
|
var op = opbeg; |
|
|
|
var scanstride = framestride * 4; |
|
|
|
// Use scanstride to skip past the rows when interlacing. This is skipping |
|
// 7 rows for the first two passes, then 3 then 1. |
|
if (frame.interlaced === true) { |
|
scanstride += width * 4 * 7; // Pass 1. |
|
} |
|
|
|
var interlaceskip = 8; // Tracking the row interval in the current pass. |
|
|
|
for (var i = 0, il = index_stream.length; i < il; ++i) { |
|
var index = index_stream[i]; |
|
|
|
if (xleft === 0) { // Beginning of new scan line |
|
op += scanstride; |
|
xleft = framewidth; |
|
if (op >= opend) { // Catch the wrap to switch passes when interlacing. |
|
scanstride = framestride * 4 + width * 4 * (interlaceskip-1); |
|
// interlaceskip / 2 * 4 is interlaceskip << 1. |
|
op = opbeg + (framewidth + framestride) * (interlaceskip << 1); |
|
interlaceskip >>= 1; |
|
} |
|
} |
|
|
|
if (index === trans) { |
|
op += 4; |
|
} else { |
|
var r = buf[palette_offset + index * 3]; |
|
var g = buf[palette_offset + index * 3 + 1]; |
|
var b = buf[palette_offset + index * 3 + 2]; |
|
pixels[op++] = b; |
|
pixels[op++] = g; |
|
pixels[op++] = r; |
|
pixels[op++] = 255; |
|
} |
|
--xleft; |
|
} |
|
}; |
|
|
|
// I will go to copy and paste hell one day... |
|
this.decodeAndBlitFrameRGBA = function(frame_num, pixels) { |
|
var frame = this.frameInfo(frame_num); |
|
var num_pixels = frame.width * frame.height; |
|
var index_stream = new Uint8Array(num_pixels); // At most 8-bit indices. |
|
GifReaderLZWOutputIndexStream( |
|
buf, frame.data_offset, index_stream, num_pixels); |
|
var palette_offset = frame.palette_offset; |
|
|
|
// NOTE(deanm): It seems to be much faster to compare index to 256 than |
|
// to === null. Not sure why, but CompareStub_EQ_STRICT shows up high in |
|
// the profile, not sure if it's related to using a Uint8Array. |
|
var trans = frame.transparent_index; |
|
if (trans === null) trans = 256; |
|
|
|
// We are possibly just blitting to a portion of the entire frame. |
|
// That is a subrect within the framerect, so the additional pixels |
|
// must be skipped over after we finished a scanline. |
|
var framewidth = frame.width; |
|
var framestride = width - framewidth; |
|
var xleft = framewidth; // Number of subrect pixels left in scanline. |
|
|
|
// Output indicies of the top left and bottom right corners of the subrect. |
|
var opbeg = ((frame.y * width) + frame.x) * 4; |
|
var opend = ((frame.y + frame.height) * width + frame.x) * 4; |
|
var op = opbeg; |
|
|
|
var scanstride = framestride * 4; |
|
|
|
// Use scanstride to skip past the rows when interlacing. This is skipping |
|
// 7 rows for the first two passes, then 3 then 1. |
|
if (frame.interlaced === true) { |
|
scanstride += width * 4 * 7; // Pass 1. |
|
} |
|
|
|
var interlaceskip = 8; // Tracking the row interval in the current pass. |
|
|
|
for (var i = 0, il = index_stream.length; i < il; ++i) { |
|
var index = index_stream[i]; |
|
|
|
if (xleft === 0) { // Beginning of new scan line |
|
op += scanstride; |
|
xleft = framewidth; |
|
if (op >= opend) { // Catch the wrap to switch passes when interlacing. |
|
scanstride = framestride * 4 + width * 4 * (interlaceskip-1); |
|
// interlaceskip / 2 * 4 is interlaceskip << 1. |
|
op = opbeg + (framewidth + framestride) * (interlaceskip << 1); |
|
interlaceskip >>= 1; |
|
} |
|
} |
|
|
|
if (index === trans) { |
|
op += 4; |
|
} else { |
|
var r = buf[palette_offset + index * 3]; |
|
var g = buf[palette_offset + index * 3 + 1]; |
|
var b = buf[palette_offset + index * 3 + 2]; |
|
pixels[op++] = r; |
|
pixels[op++] = g; |
|
pixels[op++] = b; |
|
pixels[op++] = 255; |
|
} |
|
--xleft; |
|
} |
|
}; |
|
} |
|
|
|
function GifReaderLZWOutputIndexStream(code_stream, p, output, output_length) { |
|
var min_code_size = code_stream[p++]; |
|
|
|
var clear_code = 1 << min_code_size; |
|
var eoi_code = clear_code + 1; |
|
var next_code = eoi_code + 1; |
|
|
|
var cur_code_size = min_code_size + 1; // Number of bits per code. |
|
// NOTE: This shares the same name as the encoder, but has a different |
|
// meaning here. Here this masks each code coming from the code stream. |
|
var code_mask = (1 << cur_code_size) - 1; |
|
var cur_shift = 0; |
|
var cur = 0; |
|
|
|
var op = 0; // Output pointer. |
|
|
|
var subblock_size = code_stream[p++]; |
|
|
|
// TODO(deanm): Would using a TypedArray be any faster? At least it would |
|
// solve the fast mode / backing store uncertainty. |
|
// var code_table = Array(4096); |
|
var code_table = new Int32Array(4096); // Can be signed, we only use 20 bits. |
|
|
|
var prev_code = null; // Track code-1. |
|
|
|
while (true) { |
|
// Read up to two bytes, making sure we always 12-bits for max sized code. |
|
while (cur_shift < 16) { |
|
if (subblock_size === 0) break; // No more data to be read. |
|
|
|
cur |= code_stream[p++] << cur_shift; |
|
cur_shift += 8; |
|
|
|
if (subblock_size === 1) { // Never let it get to 0 to hold logic above. |
|
subblock_size = code_stream[p++]; // Next subblock. |
|
} else { |
|
--subblock_size; |
|
} |
|
} |
|
|
|
// TODO(deanm): We should never really get here, we should have received |
|
// and EOI. |
|
if (cur_shift < cur_code_size) |
|
break; |
|
|
|
var code = cur & code_mask; |
|
cur >>= cur_code_size; |
|
cur_shift -= cur_code_size; |
|
|
|
// TODO(deanm): Maybe should check that the first code was a clear code, |
|
// at least this is what you're supposed to do. But actually our encoder |
|
// now doesn't emit a clear code first anyway. |
|
if (code === clear_code) { |
|
// We don't actually have to clear the table. This could be a good idea |
|
// for greater error checking, but we don't really do any anyway. We |
|
// will just track it with next_code and overwrite old entries. |
|
|
|
next_code = eoi_code + 1; |
|
cur_code_size = min_code_size + 1; |
|
code_mask = (1 << cur_code_size) - 1; |
|
|
|
// Don't update prev_code ? |
|
prev_code = null; |
|
continue; |
|
} else if (code === eoi_code) { |
|
break; |
|
} |
|
|
|
// We have a similar situation as the decoder, where we want to store |
|
// variable length entries (code table entries), but we want to do in a |
|
// faster manner than an array of arrays. The code below stores sort of a |
|
// linked list within the code table, and then "chases" through it to |
|
// construct the dictionary entries. When a new entry is created, just the |
|
// last byte is stored, and the rest (prefix) of the entry is only |
|
// referenced by its table entry. Then the code chases through the |
|
// prefixes until it reaches a single byte code. We have to chase twice, |
|
// first to compute the length, and then to actually copy the data to the |
|
// output (backwards, since we know the length). The alternative would be |
|
// storing something in an intermediate stack, but that doesn't make any |
|
// more sense. I implemented an approach where it also stored the length |
|
// in the code table, although it's a bit tricky because you run out of |
|
// bits (12 + 12 + 8), but I didn't measure much improvements (the table |
|
// entries are generally not the long). Even when I created benchmarks for |
|
// very long table entries the complexity did not seem worth it. |
|
// The code table stores the prefix entry in 12 bits and then the suffix |
|
// byte in 8 bits, so each entry is 20 bits. |
|
|
|
var chase_code = code < next_code ? code : prev_code; |
|
|
|
// Chase what we will output, either {CODE} or {CODE-1}. |
|
var chase_length = 0; |
|
var chase = chase_code; |
|
while (chase > clear_code) { |
|
chase = code_table[chase] >> 8; |
|
++chase_length; |
|
} |
|
|
|
var k = chase; |
|
|
|
var op_end = op + chase_length + (chase_code !== code ? 1 : 0); |
|
if (op_end > output_length) { |
|
console.log("Warning, gif stream longer than expected."); |
|
return; |
|
} |
|
|
|
// Already have the first byte from the chase, might as well write it fast. |
|
output[op++] = k; |
|
|
|
op += chase_length; |
|
var b = op; // Track pointer, writing backwards. |
|
|
|
if (chase_code !== code) // The case of emitting {CODE-1} + k. |
|
output[op++] = k; |
|
|
|
chase = chase_code; |
|
while (chase_length--) { |
|
chase = code_table[chase]; |
|
output[--b] = chase & 0xff; // Write backwards. |
|
chase >>= 8; // Pull down to the prefix code. |
|
} |
|
|
|
if (prev_code !== null && next_code < 4096) { |
|
code_table[next_code++] = prev_code << 8 | k; |
|
// TODO(deanm): Figure out this clearing vs code growth logic better. I |
|
// have an feeling that it should just happen somewhere else, for now it |
|
// is awkward between when we grow past the max and then hit a clear code. |
|
// For now just check if we hit the max 12-bits (then a clear code should |
|
// follow, also of course encoded in 12-bits). |
|
if (next_code >= code_mask+1 && cur_code_size < 12) { |
|
++cur_code_size; |
|
code_mask = code_mask << 1 | 1; |
|
} |
|
} |
|
|
|
prev_code = code; |
|
} |
|
|
|
if (op !== output_length) { |
|
console.log("Warning, gif stream shorter than expected."); |
|
} |
|
|
|
return output; |
|
} |
|
|
|
// CommonJS. |
|
try { exports.GifWriter = GifWriter; exports.GifReader = GifReader } catch(e) {}
|
|
|